Mutazione: Review (PC)

After playing through the roughly eight hour story, calling it a soap opera simply doesn’t do the game justice. With every task I completed and every conversation I had, it became obvious that Mutazione uses the vibrant cast of mutant characters as a vehicle to tell meaningful, relatable, and, most of all, human stories.

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Katana ZERO: Review (Switch)

Violent, unique, and downright beautiful, Askiisoft’s newest game, Katana ZERO, will have you slashing your way through enemies as a deep and intriguing story unfolds around you. Making their own attempt at the “one hit and you’re dead,” style of gameplay, Askiisoft adds their own unique twist to the format that makes Katana ZERO stand out amongst the rest.

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Borderlands 3 Gets a Loot Overhaul

Each time Borderlands 3 news drops, the hype surrounding the game increases for me. Having been a fan of the series since the first game, Borderlands 3 has been among my most anticipated games and after the official reveal at this year’s PAX East, I can easily say that it’s going to be a good time.

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PAX East Spotlight: The Outer Worlds

Waiting in line sucks. This is the thought that went through my head on Saturday of PAX East, corralled to one side of the convention center hallway a little too closely to my fellow con-goers after two long days on my feet. Realizing this was going to be my fate for the next hour, I found myself questioning whether The Outer Worlds panel was even worth it. Spoilers: it was.

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Overwhelm: Review (Switch)

After countless deaths and numerous attempts to clear the vicious hive, the desire to keep exploring until the enemy was defeated refused to stop growing. The excitement you feel with each dive into the deadly landscape is as addicting as it is thrilling. Tense moments coupled with sweaty palms and an increased heart rate, make Overwhelm a punishing, yet incredibly satisfying, experience.

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PAX East 2019: Destiny's Sword Interview with Ken Hall

Steve spends some time with Ken Hall, the CEO/Creative Director for 2Dogs Games, as he tells us all about their MMORPG, Destiny’s Sword. Ken tells us what the inspiration behind the game was, as well as what the work has been like to create an MMORPG that focuses on the consequences of battle on the characters involved.

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