Clicker Heroes 2 Eliminates Microtransactions for the Better
Via Kotaku- "At first glance, Clicker Heroes 2 doesn’t seem like anything out of the ordinary. It’s a clicker game in which you incrementally build up a fantasy hero and watch numbers skyrocket to the point that perspective dies. You do this forever. What makes Clicker Heroes 2 different from other games in its genre is the $30 price tag—and the zero microtransactions.
Ever since its early access release earlier this week, Clicker Heroes 2 has been one of the top-selling games on Steam. It’s the sequel to another successful clicker game, Clicker Heroes. But while the original was a free-to-play game that included microtransactions, Clicker Heroes 2 won’t let you work your clicking finger into a twitchy lather until you fork over $30. That’s a pretty steep price for a relatively simple game in which you mostly watch your hero stride ever forward, hacking through endless waves of monsters while you alternate between clicking to speed up her attacks, using abilities, and buying new items. It’s also an unprecedented change for a game whose predecessor was by all accounts a massive success, becoming one of the most popular games on Steam back in 2015."
The developer of Clicker Heroes 2, Playsaurus, decided to put a price tag on the game rather than allow it to be free but include microtransactions because they were uncomfortable with the thought that they may have been unintentionally taking advantage of their players with the first game. Co-founder and CEO Thomas Wolfley wrote to Kotaku that they noticed people were spending “thousands of dollars on rubies.” While the game is fair with it’s shop and it is completely unnecessary to spend any real money in the game, there are many others in the free-to-play industry that are not so lenient (you can refer to my Harry Potter: Hogwarts Mystery article as an example).
I personally find this to be a step in the right direction for treating consumers with respect. It certainly does seem at times that many companies are only looking to make a quick buck, and microtransactions are an effective way of doing so. For those who suffer from gaming or gambling addictions, the appeal of such things can be very strong. In Belgium, video game loot boxes are considered to be a violation of their gambling laws.
This brings the debate of microtransactions back to the centerfold; what, if any, safe holds can be put in place in order to protect those who would be at risk of spending hundreds or thousands of dollars on these loot boxes or pay-to-win items, such as addicts or children? Leave us your thoughts a comment below or a voicemail at (347) 509-5620.